Title: Clans to Kingdoms, a 4X Turn-Based Strategy City Building game
 
Also Available At: 
 STEAM 
 
 itch.io 
 
(Buy / Demo)
 
(Buy / Demo)
 

Download Clans to Kingdoms

It only runs on Windows PC and installation requires an 'Administrator' Windows account. Click the download button:

  Download Clans to Kingdoms
(web download)
 
     

After the download finishes please run the windows installer 'CTK_setup_V1121.exe'. The redistributables included in the installer (DirectX 11.0 and VC++) are automatically installed and are required for the game to run. To play the Full Version either buy a serial or click one of the links on the top of the page.

The game does not work on Android or any other OS. All setup and executable files have been submitted for analysis to several antivirus being checked as virus free, the file hashes are given at the bottom of the page. When first running the game your antivirus may interrupt the execution of the executable for analysis and then restart it. In more rare occasions some antivirus add clean executable to the virus chest when installing and/or running, in this case it is required to manually remove the game executable from the virus chest and in more rare cases to add it to the antivirus white list, guess this is one of the cases the antivirus become a virus :|
(also when loading games or reading the game data files some antivirus may analyse the saved games and data files causing a reading error and causing either a game error or halting the game execution, the solution is to let the antivirus analyse the files and restart the game)

  Download Update v.1.1.2.1  
  Version 1.1.2(.1):  
 
- revises shadows computation (tree and fish shadows were sometimes not displayed correctly);  
 
- 'Highest' setting value for shadows is discontinued, however the remaining setting values scale with screen resolution (were fixed in previous versions);  
 
- increases fps at expense of increasing cpu usage (for all systems);  
 
- fps are by default caped at 30fps, maximum non capped is 60fps as opposed to 40fps of the previous versions (patch v1.1.2.1 adds option 'Max 30 Fps' to 'Graphics Settings Menu');  
 
- finishes corrections to zoom in/out (it was still snapping near the lower edge of the map).  
  Version 1.1.1:  
 
- adds 2 music tracks to the game sound track (please note that by mistake it was originally announced that the game included 11 music tracks while only 10 were included, there are now 12 original music tracks by Abdenara);  
 
- the graphic quality is now decreased when zooming out, this allows for up to 30% increase in fps for low specification systems (the increase for medium/high specification systems is relatively small). Accordingly there are 2 new graphic options ('Texture Detail Zoom' and 'Shadows Zoom');  
 
- corrects controls menu text;  
  Version 1.1.0(.2):  
 
- adds language modifications to the game, new fonts and alternative/translation text can be modified. Mod instructions and templates (zip file) are in the folder '(game install Folder)\Mods' including the fonts: Czech (extension), Cyrillic, Japanese and Devanagari (with partial Bengali). The language mod files should be placed in the same folder;  
 
- divides game difficulty into 'Management Difficulty' and 'AI Difficulty' which can be set on 'Game Settings' when starting a new game. Note that each of these difficulties have 4 levels: 'easy', 'standard', 'hard' and 'hardest';  
 
- implements some revisions to the AI and solves a bug that was slowing down AI civilizations evolution;  
 
- for the AI difficulty 'hard' and 'hardest' the inhabitants have higher stats and militar units decreased view range);  
 
- 'Flax and Herbs Forager' now upgrade either to 'Flax Farm' or 'Herbs Farm', depending on the existent farm buildings;  
 
- it allows to load save games from the previous versions both for singleplayer and multiplayer, having the same difficulty for Management and AI;  
 
- multiplayer games are not compatible with the previous versions;  
 
- solves a bug that could cause the game to crash when razing settlements;  
 
- [v1.1.0.1] allows for mods containing only font files (these were not working);  
 
- [v1.1.0.2] allows to test mod changes without restarting the game and does not exit the game when failing to load font files (rechecks the mod each time the language arrows are clicked and implements new error logs in 'error_file.log').  
 
The 'Language Mod Tools' is the last planed update for Clans to Kingdoms. In case you find a bug/problem and want it corrected please let us know, otherwise we consider that the game is complete.  
  Version 1.0.11:  
 
- introduces an option for 'Mouse Acceleration', the default is 'off'. In case you prefer the mouse movement of the previous versions you can turn it 'on' on the Control Settings (also in-game). This was corrected by direct request;  
 
- smooths camera movement, when it zooms in/out due to the clouds and terrain;  
 
- revises camera rotations when near clouds and terrain edges (often the view height and rotation would jump due to the clouds);  
 
- when changing in-game the 'View All' option updates the zoom (would only update when moving the camera after leaving the menu);  
 
- the armies/settlements shortcuts can now be cleared (pressing + number marks/unmarks army/settlement) and when first marked are highlighted;  
 
- corrects the water tiles highlight for non-standard 'water height' (this option can be set on the game settings when starting a new game);  
 
- adds the number of turns until gaining/loosing a inhabitant to the information pane 'Population' of the settlements (only appears when inside a settlement and when it takes more than 1 turn to increase/decrease population);  
 
- the research points displayed on the top pane are now rounded down (apologies for this bug, it was detected previously and intended to be corrected several updates ago);  
 
- in the in-game Graphics Settings Menu the 'need to apply settings' warning appears whenever any of the settings cannot be visualized without applying the settings.  
  Version 1.0.10.5:  
 
- fine tunes some of the Graphics Settings;  
 
- removes the 'Bloom GUI' option, our apologies for this, it was not ok.  
  Version 1.0.10.4:  
 
- reduces map update times;  
 
- the camera position after load is corrected (sometimes would center on a distinct tile of the save game, for multiplayer games it always centers on the player capital);  
 
- reduces late game load game times (depending on your machine up to 20s for 120x120 tile maps, there are no significant changes for early game loads).  
  Version 1.0.10.3:  
 
- when breaking alliances the fog of war is correctly updated;  
 
- delay (waiting) times have been reduced at end of end turn, beginning of in-game save/load and for the time lines menu in exchange for an increase on update map times after new alliances.  
  Version 1.0.10.2:  
 
- adds 'Updating World' waiting warning at the end of end turns.  
  Version 1.0.10.1:  
 
- the turn log was always showing 'free play' for the game victory conditions (this was due to the recent translations, the victory conditions were properly checked);  
 
- in the multiplayer start menus when editing text and other players changed anything the edited text would be reset to the default text (this is corrected);  
 
- when loading multiplayer games the player names can now be edited (please note that the names are still reset to 'player' to preserve player nicknames private, in case the players decide to broadcast the game or continue the game with distinct players).  
  Version 1.0.10:  
 
- adds French and German languages to the game;  
 
- memory allocation revised (solves some undetected bugs);  
 
- solves other bugs/issues (yet some corrections to the text, some control keys are now translated, mouse is now unconstraint when using Alt-Tab in windowed mode, at times the game would still crash with unplugged sound card).  
  Version 1.0.9:  
 
- adds Spanish and Portuguese languages to the game;  
 
- fully revises English text;  
 
- fully revises menus;  
 
- solves bugs in the army menus (create and split);  
 
- names can nolonger be null (this issue could cause the game to crash);  
 
- output files are now in wide character encoding, this update will force a reset of the game settings (using non latin characthers for civilization/capital/leader names would cause the game to crash, to keep your current settings you can open the settings file in notepad and 'save as' with 'UTF-16 LE' or 'UNICODE' encoding);  
 
- it is save game compatible (for saved games the names are not translated);  

The standard gamer is probably not reading so far down this page, however here you are. We have payed for the software used to make this game and have an assign budget for 3 years of server maintenance. At the moment the executable and setup files do not have a digital code-signature as the certificate price is beyond our current free budget, if you like the game please purchase a game copy. The setup and executable file hashes for the most recent game version are listed below which (hopefully) should be enough to verify the origin and authenticity of the software:

'CTK_setup_V1121.exe' file hash:
436a08004094f794e6c085fac4a847991f682750fd069f597fcc1a18ccf329b3
'CTK_setup_updateV1121.exe' file hash:
3930e3115ae5eeba7a71353317119ae60b4a920a7590f25b04f6936912057e22

'CTK.exe' file hash:
a99d88c21700160f85d2fb8f7a562244758825f9ac36efff092726ec7a452644
'CTK32.exe' file hash:
6b50ed7a781555a50cdf2407f41d229c9525a242c6e0cf829553f49a4e8a1be5
'netGames.exe' file hash:
3110b02be7235776ebca8c7b29f026b4d42d8aacdcc1f72a8781737c9483d73e
'SerialActivation.exe' file hash:
b1f674fc64ba65408e5b8f9c9f877ea2daf72db08a0543db6c43a77b2bbb97bf


  Back to Main Page  

(let us know if you find any problem, issue or bug: contact @ clanstokingdoms.com or clanstokingdoms @ gmail.com)

© 2019 Clans to Kingdoms. All rights reserved.